I either leave AA upto the ingame settings or if it really bothers me I use Nvidia Inspector and google which game profile is most recommended to force AA and just use that. Compare those textures with no texture filtering at all, only the ingame “best texture filtering” enabled and finally with 4x-16x AF forced through the Nvidia Panel and use whichever looks best to you.Īs for the other 2 options I don’t really tweak AA-related settings manually, so I can’t really advise you there. After a few moments, a new version of GeForce Experience will be downloaded. In the About box, click Enable experimental features. If you really want to see the effects go to Lion’s Arch to the square just north of where all the portals to the other cities are and look at the cobblestones there – the more level your camera angle the blurrier those will look. To get early access to these features, you will first need to Enable experimental features by opening GeForce Experience’s Settings via the top right cog icon. The impact on performance isn’t that large, it’s small enough (aka max 2-3 fps) that I don’t really notice it and I really couldn’t live without this option. You should be able to adjust settings for individual games with the control panel or experience center. If you have an Nvidia card just use the control panel to change it for kingdom come. ![]() Adjusting the gamma in game would adjust the gamma on your graphics card. I’m currently running 8x AF through the Nvidia Panel, because when I tried the ingame “Best Texture Filtering” option I found the results were very poor and forcing 8x AF does a much better job. Word in the street was it is an issue with cryengine itself. ![]() I haven’t used it in GW2 yet because a lot of people have reported massive graphical glitching when AO was enabled in the Nvidia panel.Īnisotropic Filtering essentially sharpens up textures that get blurred by the game as a result of viewing angle or distance. It seems to be quite performance intensive and the effect is subtle but nice. Ambient Occlusion adds a subtle shadowing effects to the game – I first used it in Dragon Age 2 and found it was most noticeable in the nooks and crannies on buildings / walls (for example in the corners where 2 walls meat at a sharp angle).
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